

Globs cannot be slowed or stunned so you must DPS fast and hard. Globs must be assist trained to death, as DPSing one has no effect unless it is killed. If he is below 5% when shattered, he will die. Once they reach the center, Viscidus will be reformed.Įvery time Viscidus is shattered, he splits into 1-20 Globs of Viscidus - each one representing 5% of his total HP. These Globs will begin to move towards the center of the room, slow at first, but continuously and steadily gathering speed. "Viscidus explodes." - Viscidus shatters into multiple small "Globs of Viscidus" in a circle around the room. "Viscidus looks ready to shatter." - Continue melee attacks. "Viscidus begins to crack." - Continue melee attacks. This needs to happen very quickly or he will thaw out and continue attacking the raid. The Three Melee Stages: Once Viscidus is frozen he must be shattered. At this point the raid must switch to melee attacks to shatter him. "Viscidus is frozen solid." - Movement and attacks cease completely. "Viscidus begins to freeze." - Movement and attack speed reduced by 30%. "Viscidus begins to slow." - Movement and attack speed reduced by 15%. The strength of the Frost attack doesn't matter, only the number of hits, so use the fastest Frost abilities possible. Frostbolt, Frost Shock, and Frost wands count toward this objective. The Three Frost Stages: Viscidus must be slowed by Frost attacks in order to defeat him. The clouds look fairly small, but their damage radius is larger than their graphic so beware! A single bolt will predate the Toxin Cloud (it is the only time Viscidus spits on a single target), so move away asap from the landing point of that single bolt. The cloud hits anyone inside it with ~1500 unresistable damage every 2 seconds and slows movement speed by 40%. Toxin Clouds: These are spewed out every 30 - 40 seconds. Poison curing must be set up for the raid so that no one is hit by more than one tick of the DoT. Nature Resist gear can greatly mitigate the direct damage, but the DoT is unresistable and therefore highly lethal. This volley ignores LoS and has a range of 100 yards, therefore it is very difficult to avoid it. Similar to Lord Kri and Princess Huhuran. Poison Volley: AoE spell cast every 10 seconds that hits for ~1500 resistable Nature damage on hit and will apply a dispellable DoT that does ~500 Nature damage every 2 second for 10 seconds. Posion Shock has a radius of 15 yards, so be very careful to stay away when not trying to shatter him once frozen. Poison Shock: AoE Nature attack for ~1200 Nature damage every 10 seconds or so. Takes 50% reduced damage from all attacks. Hits very fast at first, but progressively slows down. Melees for around 1000 on a NR-geared tank. Location: Temple of Ahn'Qiraj in Silithus
