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Tocaedit xbox 360 controller emulator wrong assigned keys
Tocaedit xbox 360 controller emulator wrong assigned keys









tocaedit xbox 360 controller emulator wrong assigned keys
  1. #TOCAEDIT XBOX 360 CONTROLLER EMULATOR WRONG ASSIGNED KEYS DRIVERS#
  2. #TOCAEDIT XBOX 360 CONTROLLER EMULATOR WRONG ASSIGNED KEYS SOFTWARE#

PCSX-R doesn't have any joystick calibration option, and the issue persists with it, so I'm guessing it's some type of issue with the 360 controller driver. Running this allows the 360 controller to work properly with that emulator.

#TOCAEDIT XBOX 360 CONTROLLER EMULATOR WRONG ASSIGNED KEYS SOFTWARE#

I have also partially resolved the 360 controller issue in Snes9x, there is a software joystick calibration option. So unplugging the 360 controller, and rebooting with only the Sidewinder connected, solves that. First, it turns out that the problem with the Sidewinder controllers only occurs when a 360 controller is plugged in a USB port at the same. Also, just to clarify, I am on 10.0.Įdit: I have partially fixed the issue.

#TOCAEDIT XBOX 360 CONTROLLER EMULATOR WRONG ASSIGNED KEYS DRIVERS#

After trying alternative drivers and making sure the USB hid daemon has started properly, I'm a bit out of ideas. I apologize if I'm missing something obvious, I'm no expert on these USB devices, and did a forum and a mailing list search before asking.

  • I was able to find a passable workaround, by manually assigning all of my keys and analogue stick/d-pad axis with the 360 controllers while avoiding 2- (and not being able to use the right analogue trigger as a result), or using the analogue stick (and not the d-pad) on the newer Sidewinder.
  • I tried installing the devel/libgamepad port, the issue persisted with the Sidewinder controllers.
  • With both of these, they again are detected, but when I try to assign keys, they output the 1- axis, which correlates to down on their d-pads. So, I reinstalled the xf86-input-joystick port, rebooted, and tried using two older Microsoft Sidewinder gamepads (one with an analogue stick, one even older that only had a d-pad).
  • I decided to try some other USB plug and play gamepads, and see if this was just an issue with the 360 controller driver.
  • I therefore tried deinstalling the x11-drivers/xf86-input-joystick port and rebooting, but the issue persisted. So, I thought that just maybe it would work on FreeBSD.

    tocaedit xbox 360 controller emulator wrong assigned keys

    I had similar issues under Slackware a few years ago, and solved it by removing xf86-input-joystick based on a post I read over at.So in other words, before I can even press a button, the controller is already outputting at that 2- axis as if I had pressed the right trigger. But, when I try to assign keys in an emulator (PCSX-R, Snes9x, Hugo), as soon as I try to input the new key value it automatically assigns the 2- axis (which correlates to the right trigger). They are detected and at first seem to be working. I first tried using an Xbox 360 controller (wired), both an OEM model and a Mad Catz Brawl Pad (made like a Saturn controller and lacking analogue sticks).It's a bit complicated, so I will break it down step by step. Anyway, I've run into a minor issue with using USB gamepads/joysticks on FreeBSD, and was hoping someone could help or alternatively let me know that I should file a bug report (I'd wager the former is the case). Hello all, first time poster and fairly recent FreeBSD convert after jumping from Slackware.











    Tocaedit xbox 360 controller emulator wrong assigned keys